For example, entering "/gamerule hcsThirst false" will disable the thirst requirement.
The specific gamerule names and their meanings are as follows:
| Gamerule Name | Description | Type |
|---|---|---|
| hcsDifficulty | Built-in difficulty level of the mod | Enum: relaxing, standard, challenging |
| hcsDisease | Diseases such as colds, parasites, etc. | Boolean |
| hcsMood | Mood effects such as panic, depression, etc. | Boolean |
| hcsNutrition | Nutrition mechanics such as phytonutrients | Boolean |
| hcsSanity | Sanity and hallucination mechanics | Boolean |
| hcsStamina | Limits on player physical stamina during movement | Boolean |
| hcsThirst | Drinking water requirement | Boolean |
| hcsTemperature | Whether the player is affected by environmental temperature | Boolean |
| hcsWetness | Whether immersion or rain causes wetness and the resulting body temperature drop |
Boolean |
| hcsSoulImpairment | Soul impairment (reduced maximum health after revival) | Boolean |
| hcsDarknessThreatening | Whether staying in complete darkness can cause death | Boolean |
| hcsDiggingConstraints | Restrictions on digging type and speed | Boolean |
| hcsHeavyLoading | Negative effects caused by player inventory weight | Boolean |
| hcsInjuryPunishment | Injury penalties: bleeding, fractures, pain, low health reducing attributes | Boolean |
| hcsFoodSpoilage | Whether food has a shelf life | Boolean |
| hcsFoodPoisoning | Whether food can cause poisoning | Boolean |
| hcsOxygenDeficiency | Whether lack of oxygen occurs when deep underground without photosynthetic plants nearby | Boolean |
| hcsSlowHealing | Whether health regeneration speed is reduced | Boolean |
| hcsBurningTimeLimits | Whether torches and campfires have limited burn time | Boolean |
| hcsZombieExtraHostility | Whether zombies can dig blocks and actively attack animals | Boolean |
| hcsCowKicking | Whether startled cows will retaliate | Boolean |
