Enable or disable mod features by entering the game command /gamerule xxx.
For example, entering "/gamerule hcsThirst false" will disable the thirst requirement.
The specific gamerule names and their meanings are as follows:
Gamerule Name Description Type
hcsDifficulty Built-in difficulty level of the mod Enum:
relaxing, standard,
challenging
hcsDisease Diseases such as colds, parasites, etc. Boolean
hcsMood Mood effects such as panic, depression, etc. Boolean
hcsNutrition Nutrition mechanics such as phytonutrients Boolean
hcsSanity Sanity and hallucination mechanics Boolean
hcsStamina Limits on player physical stamina during movement Boolean
hcsThirst Drinking water requirement Boolean
hcsTemperature Whether the player is affected by environmental temperature Boolean
hcsWetness Whether immersion or rain causes wetness
and the resulting body temperature drop
Boolean
hcsSoulImpairment Soul impairment (reduced maximum health after revival) Boolean
hcsDarknessThreatening Whether staying in complete darkness can cause death Boolean
hcsDiggingConstraints Restrictions on digging type and speed Boolean
hcsHeavyLoading Negative effects caused by player inventory weight Boolean
hcsInjuryPunishment Injury penalties: bleeding, fractures, pain, low health reducing attributes Boolean
hcsFoodSpoilage Whether food has a shelf life Boolean
hcsFoodPoisoning Whether food can cause poisoning Boolean
hcsOxygenDeficiency Whether lack of oxygen occurs when deep underground without photosynthetic plants nearby Boolean
hcsSlowHealing Whether health regeneration speed is reduced Boolean
hcsBurningTimeLimits Whether torches and campfires have limited burn time Boolean
hcsZombieExtraHostility Whether zombies can dig blocks and actively attack animals Boolean
hcsCowKicking Whether startled cows will retaliate Boolean
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